Informe de industria: Realidad virtual
Vuelve el Virtual Reality Pavilion a Luxemburgo
El Luxembourg City Film Festival propondrá experiencias interactivas, una selección de cintas de realidad virtual, una instalación de IA y un foco dedicado a la compañía francesa Atlas V
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Following record visitor numbers in 2019, the Virtual Reality Pavilion of this year's Luxembourg City Film Festival will move to a new location. In the iconic setting of neimënster, festivalgoers will find more than a dozen VR and innovative works that count among the most groundbreaking and acclaimed the international scene currently has to offer; from impressive films – some of them Luxembourg co-productions – to stunning XR- and AI-based installations. One of the Pavilion’s exhibition spaces will be dedicated to a focus on French immersive content pioneers Atlas V. The Virtual Reality Pavilion will officially open on Wednesday 4 March, in the presence of Luxembourg's Minister for Culture Sam Tanson.
This year sees the festival honour VR creators with a dedicated competitive section and jury for the first time, thus showing its commitment to cinema in all its forms and putting immersive works on an equal footing with linear films. A jury made up of three international experts will award a 4,000€ prize to the best film or experience. The jury is made up of UK's Toby Coffey (Head of Digital Development, National Theatre, London), Switzerland's Paola Gazzani Marinelli (Head of Professional and Digital Programs, GIFF) and Canada's Caroline Monnet (filmmaker and multidisciplinary artist).
Visitors will be able to discover 17 VR films and experiences at the Pavilion, 11 of which will be in the competition: 7 Lives by Jan Kounen (experience), Algorithmic Perfumery by Frederik Duerinck (installation, AI), Cosmos Within Us by Tupac Martir (experience, live), A Linha by Ricardo Laganaro (experience), Gymnasia by Chris Lavis & Maciek Szczerbowski (VR film), The Key by Céline Tricart (experience), Sublimation by Karolina Markiewicz & Pascal Piron (experience), Forest Lounge by Benigno Perez (experience), Battlescar Part I-III (Atlas V) by Nico Casavecchia & Martin Allais (VR series), Daughters of Chibok by Joel ‘Kachi Benson (VR cinema) and Everest VR by Jonathan Griffith (VR cinema). The rest of the projects are Théâtre Équestre Zingaro Ex Anima Experience (Atlas V) by Bartabas & Pierre Zandrowics (VR cinema), Gloomy Eyes Chapters I-III (Atlas V) by Fernando Maldonado & Jorge Tereso (experience), Spheres Chapters I-III (Atlas V) by Eliza McNitt (VR series), Traveling While Black by Roger Ross Williams & Ayesha Nadarajah (VR cinema), Sun Ladies by Christian Stephen & Céline Tricart (VR cinema) et Cirque du Soleil Dreams of “O” by Felix & Paul Studios (VR cinema).
Finally, the third edition of the Pavilion's industry event VR Day will take place on Friday 6 March and will once again bring together international experts for case studies and conversations about the latest trends and developments faced by XR and immersive media professionals today. As virtual reality content and interactive experiences are becoming more accessible for the general public thanks to affordable headsets and due to an increasing number of festivals embracing them in their programming, our panel of experts will take stock of where we are and debate the future of immersive art and entertainment. From festival strategies to licensing issues, from immersive theatre to AI-based installations entering the festival sphere, the VR Day will provide opportunities for exchanges and networking between attending professionals.
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